Let’s get one thing straight: the game doesn’t reach the level of quality of your average Smash title. When a combo reaches a certain threshold(150 AP barring specific low damage moves), the character being comboed will be launched out of said combo and become invulnerable until touching the ground. PSASBR also prevents conventional infinite combos via the AP Break mechanic, as the game does not have hitstun scaling in the vein of Smash or traditional fighters like Marvel vs Capcom 3 and Injustice: Gods Among Us. This Super Move mechanic is the only universal way to remove stocks/gain points in PSASBR, as falling out of the stage(when applicable) only stuns a character temporarily and there is no health meter in any mode.
By attacking opponents, AP fills this Super Meter, which when full to a certain degree, allows a character to unleash one of three Super Moves. Unlike Smash’s percentage based system, PSAS uses a Super Meter. This means that each character has 9 unique moves to attack with compared to Smash’s 3(not counting directional jabs in the latter).
Those buttons being the Square, Triangle and Circle buttons to the right of a typical controller. Unlike Smash, however, which relies on two buttons for attacks, PSAS relies on three. The game engine bears some similarity to Smash, having double jumps, direction-based attacks, grabs, shield and roll maneuvers mapped to the same relative buttons as Smash. What makes this game different from Smash? Ironically, PSASBR may have possibly influenced Smash 3DS/U in a particular way.
Items appear randomly to be picked up and used as well. PlayStation All-Stars Battle Royale (or PSASBR for short) is a 4-player platformer brawler featuring characters from a wide variety of Sony IPs to draw in fans, which makes it like Smash on said principle alone. This is a collaboration article between LIQUID12A and Spazzy_D, with the former writing the bulk of it due to his more extensive knowledge of the title. Next up is Sony’s offering to the genre, PlayStation All-Stars Battle Royale. We want to examine some of these so called Smash clones to see how they stack up against the original, and to determine if they are worth your time. Smash 64 not only launched a franchise, it also gave birth to a slew of copycat party brawlers. the games that tried to be Smash Bros., with varying degrees of success. That’s what we want to focus on in this series…. No other game has ever quite been able to match the frantic fun of a Smash Bros. There is just something magical about seeing your favorite Nintendo characters duke it out in a 4 (or even 8) player arena.
series of games, which should come as a surprise to know one as we are, primarily, a Super Smash Bros.
We here at Source Gaming are fans of the Super Smash Bros. Smashing Reviews – PlayStation All Stars Battle Royale